QuickMagic turns ordinary video into production-ready 3D motion capture data using AI. When paired with Reallusion iClone, you get a seamless pipeline for driving Character Creator (CC) avatars, MetaHumans, and custom characters — all without a single sensor or motion capture studio.
This tutorial walks through the complete workflow: recording your performance, processing it through QuickMagic, exporting an FBX animation file, importing it into iClone 7 or iClone 8, and applying the motion to your character. Whether you are producing animated shorts, game cinematics, or virtual YouTuber content, this guide covers every step.
Watch "QuickMagic AI MoCap + iClone Tutorial" on YouTube →
1. What You Need Before Starting
· A QuickMagic account (sign up free)
· Reallusion iClone 7 or iClone 8 installed
· A video recording of your performance (any smartphone or webcam works)
· Optional: Character Creator 4 if you plan to customize your character rig
New to QuickMagic? Start with the Basic Operation Guide to learn the fundamentals of upload, processing, and export before diving into iClone-specific steps.
2. Step 1: Record or Prepare Your Video
QuickMagic works with video from any source — smartphone, webcam, DSLR, or screen recording. The quality of your source footage directly affects the quality of your motion capture output.
Recording Best Practices for iClone Workflow
· Full-body visibility: Make sure your entire body is visible in the frame — head to feet. iClone characters have full-body skeletons, and missing limbs will cause animation gaps.
· Even lighting: Avoid harsh backlighting or deep shadows. Diffuse, even light gives the AI the cleanest tracking data.
· Frame composition: The subject should fill 60–80% of the frame. Too much empty space reduces tracking accuracy.
· Clothing: Wear fitted clothing with contrast against the background. Loose or baggy clothing can confuse the AI.
· Face and hands: If you want facial expressions or finger animation in iClone, ensure your face and hands are clearly visible and well-lit.
· Resolution: 1080p minimum; 4K is ideal for hand and finger detail capture.
3. Step 2: Upload and Process in QuickMagic
3.1 Upload Your Video
1. Open quickmagic.ai and sign in to your account.
2. Navigate to the Video to 3D Animation workspace.
3. Click the upload area and select your video file, or drag and drop it directly.
4. While the upload progresses, configure your capture settings below.
3.2 Configure Capture Settings for iClone
QuickMagic offers several capture modes. For iClone compatibility, use these recommended settings:
3.3 Start Processing
Click Start Processing. Processing typically takes 1–3 minutes, depending on video length and selected features. You will see a real-time preview of the extracted skeleton animation.
Check the preview before exporting. If the animation has noticeable jitter, flickering limbs, or incorrect foot placement, adjust the smoothing or Anti-Penetration settings and re-process. Fixing issues in QuickMagic is much faster than cleaning up in iClone.
4. Step 3: Export FBX for iClone
4.1 Choose the Right Export Format
For iClone, use the Generic FBX export format. This is the most compatible path:
4.2 Download the FBX File
1. Select Generic FBX from the export format dropdown.
2. Click Download.
3. Save the .fbx file to a dedicated folder (e.g., QuickMagic_Exports/iClone/ ).
4. Keep the original FBX in a Source/ folder — you may need to re-import with different settings later.
Pro tip: Use a consistent file naming convention like QM_[Character]_[Action]_[Date].fbx — it makes managing dozens of animation files in iClone's Content Manager much easier.
5. Step 4: Import FBX into iClone
5.1 Start the Import
1. Launch Reallusion iClone 7 or iClone 8.
2. Open your project or create a new one.
3. Go to File → Import → FBX (or drag the FBX file directly into the viewport).
4. In the FBX Import Options dialog, configure the critical settings below.
5.2 Critical FBX Import Settings
If you see "Skeleton Mismatch" errors: Go back to QuickMagic and re-export using the Standard Humanoid preset. Custom or non-standard bone names will cause iClone's auto-mapping to fail.
5.3 Verify the Import
After import, iClone creates a new Motion asset in your Content Manager. Double-click it to preview the animation in the viewport. The skeleton should be animating correctly. If you see a static T-pose, the animation data was not imported — check that Import Animation was enabled in the import dialog.
6. Step 5: Apply Animation to Your iClone Character
6.1 Quick Apply (Drag and Drop)
1. Select your character in the scene or load one from the Content Manager.
2. Find the imported QuickMagic motion in the Motion library.
3. Drag the motion clip and drop it onto your character.
4. Press Play in the timeline — your character should animate immediately.
6.2 Apply via Motion Layer Editor (Advanced)
The Motion Layer Editor gives you more control over blending and stacking animations:
1. Select your character and press M to open the Motion Layer Editor.
2. Click Add Layer → choose your QuickMagic motion from the library.
3. Adjust the layer weight slider to blend the AI mocap with existing animations (walk cycles, idles, etc.).
4. Use multiple layers to combine upper-body QuickMagic animation with a lower-body walk cycle.
Upper-body layering trick: Record a video of upper-body gestures (talking, pointing, waving) in QuickMagic, then layer it on top of iClone's built-in walk or idle animations. This creates natural-looking character performances without keyframing.
6.3 Character Creator (CC) Character Compatibility
QuickMagic's standard humanoid FBX maps directly to Character Creator 4 characters. If your character was built in CC4:
· Import the CC character into iClone normally.
· Apply the QuickMagic motion via drag-and-drop or Motion Layer Editor.
· Bone mapping is automatic — CC characters use standard humanoid bone names that match QuickMagic's export.
7. Step 6: Fine-Tune and Polish in iClone
7.1 Adjust Animation Speed
If the animation plays too fast or too slow:
1. Select the motion clip in the timeline.
2. In the Modify panel, adjust the Speed parameter: 1.0 = original speed, 0.8 = 20% slower, 1.5 = 50% faster.
3. Match motion speed to your scene's pacing or dialogue timing.
7.2 Smooth Jitter and Noise
AI motion capture can produce micro-jitter in the extracted animation. iClone provides several smoothing tools:
1. Open the Motion Layer Editor and select the QuickMagic layer.
2. Switch to Curve View to see individual bone rotation curves.
3. Select a noisy curve and apply a Smooth Filter (found in the right-click context menu).
4. Use a light smoothing setting first — heavy smoothing reduces motion quality and can make movements look robotic.
7.3 Fix Foot Sliding
Foot sliding is common when mocap data does not perfectly align with the ground plane:
1.Select the motion clip in the timeline.
2.In the Modify panel, enable Foot Contact or IK Constraint (available in iClone 8).
3.Set the ground plane height to match your scene floor.
4.For persistent issues, return to QuickMagic and re-process with Anti-Penetration Correction enabled.
7.4 Add Root Motion
If your character should move through space (walking, running) rather than staying in place:
1. In the Motion Layer Editor, select the root motion channel.
2. Enable Root Motion to extract displacement data from the animation.
3. Adjust the root motion scale if the character moves too far or too little compared to the scene.
8. Step 7: Save to Motion Library
Once you are satisfied with the animation, save it to your iClone Motion Library for reuse:
1. Select the motion clip in the timeline or Content Manager.
2. Right-click → Add to Library.
3. Choose a category (or create a new one like QuickMagic Mocap).
4. Name it descriptively: QM_Walk_Forward_30fps is much better than FBX_import_01.
Building a motion library of QuickMagic animations lets you mix and match performances across scenes and projects — the same walk cycle can drive dozens of different characters.
9. Common Issues and Troubleshooting
10. Pro Tips for iClone Production Workflows
Batch Processing Strategy
· Record multiple takes of the same action with variations — this gives you options during editing.
· Upload multiple videos to QuickMagic simultaneously; the platform queues and processes them in parallel.
· Keep a consistent folder structure: QuickMagic_Exports/Source/ for original FBX files, QuickMagic_Exports/iClone/ for iClone-ready versions.
Combining QuickMagic with iClone's Built-in Tools
· iClone Motion Puppet: Use QuickMagic mocap as a base layer, then add subtle motion puppet adjustments for real-time polish.
· iClone Face Puppet: If QuickMagic captured facial data, you can layer additional facial expressions using iClone's Face Puppet for nuanced performances.
· iClone Curve Editor: For professional results, always review the animation curves after import. Even small curve adjustments can dramatically improve perceived quality.
Quality Optimization Checklist
· Source video has clear, even lighting with no harsh shadows
· Subject fills 60–80% of the frame
· Full body is visible — no cropped feet or head
· No occlusions (objects or other people blocking limbs)
· Anti-Penetration Correction is enabled in QuickMagic
· FBX exported with Standard Humanoid skeleton
· Animation previewed in QuickMagic before downloading
· Import Animation setting enabled in iClone FBX import dialog
· Animation verified in iClone viewport before fine-tuning
11. Frequently Asked Questions
Q: Can I use QuickMagic AI mocap with iClone?
Yes. QuickMagic exports standard FBX animation files that are fully compatible with Reallusion iClone 7 and iClone 8. You can record a video with any camera, process it through QuickMagic's AI motion capture, download the FBX, and import it directly into iClone to drive Character Creator or custom characters.
Q: What export format should I use for iClone?
Use the Generic FBX format with the Standard Humanoid skeleton preset. iClone imports FBX files natively — no additional conversion tools are needed. Avoid UE5-native or Blender-native export options, as those are optimized for other engines.
Q: How do I apply QuickMagic animation to iClone characters?
After importing the FBX into iClone, drag the imported motion clip from the Motion Library onto your character in the scene. Alternatively, use the Motion Layer Editor (hotkey M) for advanced blending and layering with existing animations.
Q: How do I reduce jitter in QuickMagic animations in iClone?
Enable Anti-Penetration Correction and set Smoothing to Medium in QuickMagic before exporting. In iClone, open the Motion Layer Editor's Curve View, select noisy bone rotation curves, and apply a Smooth Filter. Light smoothing preserves motion quality while removing micro-jitter.
Q: Is QuickMagic free to use with iClone?
Yes. QuickMagic offers a free tier that lets you process videos and export motion capture animations at no cost. You can test the complete iClone workflow before upgrading. Visit quickmagic.ai to create a free account.
Q: Does QuickMagic work with Character Creator 4 characters?
Absolutely. QuickMagic's standard humanoid FBX skeleton maps directly to Character Creator 4 bone structures. CC4 characters imported into iClone will accept QuickMagic animations with automatic bone mapping — no manual retargeting needed.
Original video reference: QuickMagic + iClone Tutorial on YouTube. QuickMagic will release more tutorials in the future. For further inquiries, please contact us.



