
Add a Motion Source
Upload clear human performance footage or describe the target action with a text prompt.
Generate human motion references from video or text for humanoid simulation, imitation learning, behavior prototyping, and embodied AI research. Export motion for supported Unitree G1, H1, and H1_2 workflows.
Try Now →Mocap for robotics converts human movement into structured motion references that can be retargeted to humanoid embodiments and tested in simulation before deployment.
QuickMagic accepts video or text input, estimates human motion, and provides supported humanoid robot presets for imitation-learning experiments, behavior design, teleoperation baselines, policy research, and motion dataset creation.
Start with human movement, configure the target humanoid workflow, then export motion for simulation and validation.

Upload clear human performance footage or describe the target action with a text prompt.

Configure the motion and select a supported Unitree G1, H1, or H1_2 target workflow.

Export the motion reference, test it in simulation, and refine it for downstream research.
Use human movement as a reference for simulation, imitation learning, policy experiments, and embodied behavior design without building an optical motion capture lab.


Record a human performance with an ordinary camera or describe the target behavior in text. QuickMagic creates a reusable human motion reference without a marker suit or optical lab.

Create walking, gestures, whole-body actions, and performance references for behavior prototyping before investing in physical robot trials.

Use captured human movement as reference data for simulation, imitation-learning experiments, teleoperation baselines, policy development, and motion dataset creation.

Prepare motion for supported Unitree G1, H1, and H1_2 workflows, then validate joint behavior, balance, contacts, and safety constraints in simulation.

Explore human motion capture, humanoid retargeting, simulation references, whole-body behavior, and robotics-oriented movement workflows.
It is the process of converting human movement into motion references that can be retargeted, simulated, analyzed, and used in humanoid behavior research.
Yes. Use recorded human performance as the motion source or describe an action in text to create a motion draft for supported humanoid workflows.
QuickMagic currently lists presets for supported Unitree G1, H1, and H1_2 workflows. Confirm current joint definitions and export availability in the product before a research run.
Captured human motion can serve as a reference trajectory for simulation, reward design, policy experiments, behavior cloning, and comparison against learned robot behavior.
No. Markerless AI mocap can begin with ordinary RGB video from a phone, webcam, or camera, reducing the need for reflective markers, sensor suits, and multi-camera calibration.
Human motion references can cover whole-body actions, gestures, locomotion, and coordinated movement. Robot feasibility depends on the target morphology, actuators, contacts, and controller.
No motion should be deployed blindly. Validate retargeting, joint limits, balance, contacts, collision constraints, controller stability, and emergency-stop behavior in simulation first.
Simulation helps researchers test motion references, detect infeasible poses, inspect contacts and balance, tune controllers, and reduce risk before physical-robot trials.
Yes. Human motion references can support research datasets for action generation, imitation learning, behavior evaluation, and embodied AI experiments, subject to applicable rights and consent.
Source visibility, motion blur, occlusion, camera stability, retargeting quality, target joint limits, contact handling, and physics constraints all influence the final result.

Generate editable 3D motion from a natural-language action, pose, or performance prompt.
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Turn ordinary footage into editable body, hand, and facial motion data.
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Capture precise full-body movement from ordinary video without suits or sensors.
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