Dear Users,

We are excited to announce that new features and optimizations have been launched to enhance your experience on QuickMagic.


Version: V 1.3.3.0

Release Date: [September 2, 2025]


I. New Features

1. Core Function Upgrade

Added 24/30/60/120 FPS motion output: As motion capture technology is increasingly applied in film, games, animation, and other fields, "frame rate adaptation" has become a key factor affecting the practical application of motion capture results. To meet creative needs in different scenarios, QuickMagic now officially supports multi-frame rate output (24/30/60/120fps). This allows your motion capture data to accurately match subsequent production workflows, eliminating the need for additional post-conversion and significantly improving efficiency.


Image display of multi-frame rate output function:




Rules for using multi-frame rates and duration limits by user type: Supports selection of 24/30/60/120fps frame rates. You can flexibly adjust the output frame rate of motion data according to your needs to balance smoothness and detail restoration.


a. V-Coins consumption:

  • 1 second of video (24/30fps) = costs 1 V Coin
  • 1 second of video (60fps) = costs 2 V Coins
  • 1 second of video (120fps) = costs 4 V Coins


b. Video duration rules:

  • Free users:
  • 30fps: maximum 30 seconds per upload


  • Monthly subscription users:
  • 24fps: max 60 seconds per upload
  • 30fps: max 60 seconds per upload
  • 60fps: max 30 seconds per upload
  • 120fps: max 15 seconds per upload


  • Annual subscription users:
  • 24fps: max 120 seconds per upload
  • 30fps: max 120 seconds per upload
  • 60fps: max 60 seconds per upload
  • 120fps: max 30 seconds per upload


Tutorial for using multi-frame rates: https://www.quickmagic.ai/detail?id=1962718506663280642



2. Optimization of User Center Interface

Added Official Announcements: We have newly introduced a "Official Announcements" pop-up window on the homepage, where important updates, new feature demonstrations, and maintenance information will be displayed. Please stay tuned.

 

Example image of the official announcement:



 

II. Function Optimizations and Bug Fixes

1. Optimization of Facial Capture, Hand Capture, and Half-Body Capture

  • Model Optimization
  • Facial capture binding optimization: Inspection and optimization of facial capture model binding for Boy/Girl models, resulting in more vivid expressions.
  • Hand Capture Optimization
  • Optimization for hand occlusion and blurriness: Enhanced visual effects for hand capture, improving issues with occlusion and blurriness for clearer images.
  • Half-Body Capture Optimization
  • Specialized optimization for half-body capture: The first phase of specialized optimization for the half-body capture function is complete, significantly improving tracking stability. Detection capabilities have been enhanced for scenarios where hands move out of the frame.
  • Note: Selecting half-body capture for full-body videos may result in abnormal motion generation. For optimal results, please submit half-body-only videos.
  • New Additions: Unity Anim and BIP lower-body poses


 

2. Function Interface and User Experience

  • Interface Interaction Optimization
  • Half-body capture:
  • Optimized text prompts on the half-body capture function selection page.
  • Optimized text prompts on the half-body capture motion display interface.
  • User feedback:
  • Added a "Use Current Frame" function to the 2D repair interface.
  • Adjusted the default volume to address excessive loudness.
  • Download optimization:
  • Standardized naming rules for downloaded files, enabling more organized file management.


  • System Function Optimization
  • Document updates: API interface documentation has been updated synchronously to facilitate seamless integration for developers.
  • List optimization: Improved display of header information in the "My Projects" list, making key details instantly visible.
  • Interaction adjustments: Optimized the display and filtering logic for multi-frame rate and anti-penetration functions. The multi-frame rate and anti-penetration options will only appear in the motion generation panel for compatible formats:
  • Multi-frame rate is supported for all formats except VMD-TDA and Roblox R15.
  • Anti-penetration function is supported for Girl FBX, Boy FBX, Mixamo, and Unreal 4 formats.
  • Optimization records: Enhanced V-Coins record system, with refund and backend recharge records now displayed uniformly.

 


III. Other Notes

Reminder for Half-Body Capture Function: Selecting half-body capture for full-body videos may result in abnormal motion generation. For optimal results, please submit half-body-only videos.


This update focuses on fixing multiple issues related to model binding, animation capture, and system compatibility. These include: gaps and distortions in model body parts (neck, hands, legs); abnormal animation frames and poses in specific formats (BIP, Mixamo, VMD); and compatibility/display errors in platforms such as Unreal Engine and Blender. The goal is to comprehensively improve the accuracy and stability of generated content.

 

Thank you for your support of our product!


  • The newly added multi-frame rate function and official announcement pop-up system in this update are now available. We welcome users to try them out and share feedback or suggestions.
  • If you encounter any issues or have feature requests, please contact our team at (quickmagic@lmdgame.com).
  • We will continue to optimize the product experience. More motion capture functions and performance upgrades will be launched in future versions—stay tuned!



If you need further adjustments to the style (e.g., more formal, more concise, etc.), please feel free to let us know!