Dear Users,
We are excited to announce that new features and optimizations have been launched to enhance your experience on QuickMagic.
Version: V1.4.0.0
Release Date: February 3, 2026
I. New Features
1. Core Feature Upgrades
a. New Animation Base Model V2.0 (Beta)
AI technology continues to transform animation production. Building on Animation Base Model V1.0, QuickMagic proudly introduces Animation Base Model V2.0 (Beta). Both V2.0 (Beta) and the original V1.0 are now integrated with Physical Optimization 2.0.
This guide presents demo videos + written instructions to comprehensively showcase V2.0 (Beta)’s breakthroughs in capturing complex, high-dynamic motion. It also highlights how the two base models together cover everything from standard actions to advanced dynamic movements—delivering new improvements in detail accuracy, smoothness, and physically grounded realism. The guide provides creators with clear technical references and model-selection guidance, helping you efficiently meet animation needs at every production stage.
This update focuses on improving capture quality and enabling more complex scenario support. With more advanced algorithms, the system better recognizes and reconstructs fine motion details—bringing characters more natural, refined performance. In addition, deeper integration with QuickMagic Physical Optimization 2.0 helps creators meet different production needs and move toward faster, more precise animation workflows.
Animation Base Model V2.0 feature showcase image:
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Examples of the new Animation Base Model V2.0 feature:
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Note: For details, please refer to “Animation Base Model V2.0” in the Announcements section.
b. New Physical Optimization 2.0 for More Output Formats
To further enhance the user experience, we have added Physics Optimization 2.0 support for multiple formats, including:
Girl, Boy, UE4, UE5.5/5.6, BIP, unityanim, warudoanim, C4D, CC/iClone, BVH.
Output format UI showcase image:
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Note: For details, please refer to “Physics Optimization 2.0” in the Announcements section.
II. Function Optimizations & Bug Fixes
1. Motion Capture Improvements
- Optimized two redundant points (heel and little toe) in 2D Fix.
- Fixed an issue reported by users where BVH foot rigs included an extra heel bone segment, improving rig accuracy.
- Fixed a bug causing Cascadeur long-video processing failures, and improved exception handling after failures.
- Resolved a model misalignment bug when importing into Blender.
2. UI & User Experience Fixes
- Completed a new technical iteration for verification emails, improving notification system stability and compatibility.
- Fixed an incorrect “?” description for the iClone format.
III. Other Notes
Thank you for your continued support!
- This update includes multi–frame rate support and an official announcement popup system. We welcome you to try them out and share feedback.
- If you encounter any issues or have feature requests, please contact our team: quickmagic@lmdgame.com
- We will continue improving the product experience. More mocap features and performance upgrades are coming in future releases—stay tuned!



