
Record Your Performance
Keep the face large, sharp, evenly lit, and unobstructed. Make the eyes, brows, cheeks, and mouth easy to see.
Capture facial expressions, lip movement, and head orientation from a single video. Create editable facial animation for digital humans, VTubers, games, and character performances—without facial markers or a head-mounted camera.
Try Now →Face Mocap AI uses computer vision to estimate expressions, lip movement, eye and brow changes, and head orientation from ordinary video. The result can drive facial animation on a compatible digital character.
QuickMagic provides facial capture within supported motion-capture workflows and documents an OnlyFace option based on ARKit 52 blendshapes. Clear lighting, a sharp face, visible eyes and mouth, and limited occlusion improve usable detail.
Record a clear facial performance, enable Face Mocap or OnlyFace, then preview and export the animation.

Keep the face large, sharp, evenly lit, and unobstructed. Make the eyes, brows, cheeks, and mouth easy to see.

Upload the footage, select the performer, and choose the supported facial or OnlyFace workflow for your target rig.

Review expressions and lip motion, correct problem frames, and transfer the data to a compatible facial rig.
Convert acting, dialogue, reactions, and subtle facial performance into editable animation data without facial markers or specialized capture hardware.

QuickMagic documents OnlyFace as an ARKit 52 blendshape-based workflow that can transfer facial deformation data to compatible character models.

Use even front lighting, keep the face in focus, avoid hands or hair covering key features, limit extreme angles, and reduce rapid movement that creates blur.

Use supported body, hand, and facial options to create a more complete character performance for games, VTubers, digital humans, animation, and virtual production.

Explore QuickMagic facial capture, OnlyFace, expression retargeting, lip motion, digital characters, and facial animation workflows.
Face Mocap AI estimates expressions, lip movement, and head orientation from video and converts them into digital facial animation data.
QuickMagic documents its OnlyFace workflow as based on ARKit 52 blendshapes for compatible character rigs.
No. QuickMagic can estimate facial motion from ordinary RGB video without facial markers or a head-mounted camera.
Use stable, well-lit footage with the face large and sharp in frame, visible eyes and mouth, limited motion blur, and minimal occlusion.
Yes. Supported facial workflows capture mouth and lip movement, with usable detail depending on visibility, resolution, and motion blur.
QuickMagic provides body, hand, and facial motion options for supported workflows.
Uses include digital humans, VTubers, game characters, animation, previs, virtual production, and avatar performances.
Yes. OnlyFace data can be redirected to compatible models that support the corresponding facial blendshapes.
Facial animation can be used in compatible Blender, Unreal Engine, Maya, iClone, and other character workflows, depending on the selected export.
Face size in frame, lighting, resolution, focus, motion blur, occlusion, extreme angles, and rig compatibility affect the result.

Generate editable 3D motion from a natural-language action, pose, or performance prompt.
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Generate human-motion data for humanoid simulation and behavior design.
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Capture precise full-body movement from ordinary video without suits or sensors.
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