
Capture or Describe
Upload an actor performance for specific choreography, or describe a new action when filming reference is not practical.
Turn an ordinary performance video or written action prompt into editable motion for a rigged 3D character. Animate a hero, NPC, avatar, MMD model or digital human, then retarget and refine the performance for production.
Animate a Character →3D character animation creates movement and acting for a rigged digital character. Motion may be keyframed, reconstructed from an actor or generated by AI, but it must ultimately work with the target skeleton, proportions and scene.
QuickMagic creates editable skeletal motion from video or text. Retarget the result to compatible game characters, MetaHumans, Mixamo rigs, MMD models, VTuber avatars and digital humans.
Create source motion, transfer it to the production character and validate the final performance.

Upload an actor performance for specific choreography, or describe a new action when filming reference is not practical.

Preview the body performance and include hand or facial motion where supported and useful for the character's acting.

Choose the closest skeleton preset, transfer the motion, then correct contacts, root travel, proportions and deformation.
Use video when the character must reproduce a specific take. Use text when you need a new motion idea, placeholder action or rapid animation draft.


Create locomotion, dance, acting, sports, combat and everyday actions from an ordinary camera recording without a marker suit or optical studio.

Supported workflows can capture finger movement, facial expressions, lip movement and head orientation so the performance reads beyond the body pose.

Transfer source animation to compatible characters with different proportions and skeleton conventions, then correct the reference pose, stride and contacts.

Export available FBX, BVH, VMD, BIP and workflow presets for Blender, Unreal Engine, Unity, Maya, 3ds Max, Cascadeur, iClone, MMD and Roblox.

Explore game characters, MetaHumans, MMD models, digital humans, animation cleanup and retargeted performances.
3D character animation creates movement and acting for a rigged digital character. The animation drives a skeleton, which in turn deforms the character mesh.
AI can reconstruct an actor's performance from video or generate a new motion from text, producing skeletal animation that can be retargeted to a compatible character.
Yes. Video input reconstructs a specific performance, while text input generates a new editable action draft.
No. QuickMagic can create source character motion from ordinary video without reflective markers, wearable sensors or a multi-camera studio.
QuickMagic provides body, hand, and facial motion options for supported video workflows.
QuickMagic supports FBX and workflow-specific formats and presets including BVH, BIP, VMD, Mixamo, Unreal, iClone, and others. Availability varies by plan and workflow.
Available motion can be used in compatible Blender, Unreal Engine, Unity, Maya, 3ds Max, MotionBuilder, Cascadeur, iClone, MMD and Roblox workflows.
No. Characters with different proportions and skeletons normally require retargeting, reference-pose matching and contact cleanup.
Stride, root movement, character proportions or contact timing may not match the target rig. Correct the root and use foot IK or animation layers on contact frames.
Uses include game heroes and NPCs, film previs, cinematics, MMD, VTubers, digital humans, virtual production and social content.

Generate editable 3D motion from a natural-language action, pose, or performance prompt.
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Capture precise full-body movement from ordinary video without suits or sensors.
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