
Upload a Clear Video
For full-body capture, keep the performer visible from head to feet with good lighting, low motion blur, and minimal occlusion.
Turn ordinary video into editable 3D body, hand, and facial motion. QuickMagic uses computer vision instead of reflective markers, wearable sensors, a mocap suit, or a calibrated multi-camera studio.
Try Now →Markerless motion capture uses computer vision and machine learning to estimate a person's body pose and movement frame by frame from ordinary RGB video. The tracked skeleton can become editable 3D motion for animation, visualization, research, and humanoid workflows.
Unlike traditional optical mocap, markerless motion capture does not require reflective markers, wearable sensors, or a calibrated camera array. Clear visibility, stable footage, suitable lighting, and limited occlusion help produce stronger results.
Upload clear footage, configure capture settings, then preview and export reusable 3D motion.

For full-body capture, keep the performer visible from head to feet with good lighting, low motion blur, and minimal occlusion.

Select the subject, full-body or upper-body workflow, frame rate, static or moving-camera mode, and cleanup settings.

Inspect the tracked skeleton, review global movement and contacts, then export an available format for further editing.
QuickMagic analyzes visible human movement frame by frame, estimates body pose, solves temporal motion, and produces editable skeletal animation that can be retargeted to compatible characters and humanoid rigs.
Capture dance, sports, acting, gestures, locomotion, and action reference from an ordinary RGB video. Use full-body framing for head-to-feet movement or an upper-body workflow when the shot is tighter.

Process supported single- and multi-subject footage. Keep each performer visible, reduce prolonged overlap, and avoid subjects leaving the frame to improve identity and pose continuity.

Choose the appropriate camera mode for locked-off footage or supported moving-camera shots. Review global movement carefully when footage includes camera shake, rapid viewpoint changes, or occlusion.

Export available body-motion formats and presets for Blender, Unreal Engine, Unity, Maya, 3ds Max, MotionBuilder, Cascadeur, iClone, MMD, Roblox, digital humans, and supported humanoid workflows.

See markerless motion capture applied to dance, acting, character animation, motion cleanup, humanoid retargeting, and production workflows.
Markerless motion capture uses computer vision and machine learning to estimate human body pose and movement from video and convert it into reusable skeletal motion data.
The system detects visible body landmarks frame by frame, estimates 3D pose, solves motion over time, and maps the result to a digital skeleton.
No. A phone, webcam, DSLR, or standard camera can provide suitable footage. QuickMagic does not require markers, sensors, depth hardware, or a mocap suit.
Use stable, well-lit footage with the performer clearly visible, limited motion blur, and minimal long-term occlusion. Keep the subject visible from head to feet for full-body capture.
QuickMagic supports multi-subject workflows for suitable footage. Keep each person visible and avoid prolonged overlap or leaving the frame.
Moving-camera footage is supported for selected workflows. Camera shake, rapid viewpoint changes, and occlusion can reduce tracking stability.
Uses include character animation, games, virtual production, digital humans, motion analysis, research, previs, humanoid simulation, and embodied AI workflows.
Yes. Exported body motion can be cleaned, edited, and retargeted in compatible animation software and 3D engines.
QuickMagic supports FBX and workflow-specific formats and presets including BVH, BIP, VMD, Mixamo, Unreal, Character Creator/iClone, Roblox, and more. Availability varies by plan and workflow.
Visibility, lighting, resolution, motion blur, occlusion, camera movement, subject overlap, floor contact, and the selected tracking settings influence the result.

Generate editable 3D motion from a natural-language action, pose, or performance prompt.
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Generate human-motion data for humanoid simulation and behavior design.
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Turn ordinary footage into editable body, hand, and facial motion data.
Learn More →
