
Create or Import Motion
Start with motion captured from video, generated from text or imported from a compatible animation file.
QuickMagic AI Animation Tool
Edit captured or generated character motion with plain-language instructions. Diagnose foot sliding, jitter and penetration, review the Agent's plan, compare the result and export production-ready animation.
Edit Your First Motion →An AI motion editor is a workspace for correcting and reshaping 3D character animation with assisted diagnostics and high-level instructions. QuickMagic MotionEditor combines editable motion, plain-language commands and an Agent workflow that turns intent into a reviewable plan before execution.
It is designed to sit between motion creation and final production: capture or generate a performance, diagnose visible errors, refine pose and timing, compare the changes, then send the animation to a DCC, game engine or compatible robotics pipeline.
Move from raw motion to a cleaner, intentional performance without searching through every curve or keyframe first.

Start with motion captured from video, generated from text or imported from a compatible animation file.

Inspect quality warnings, describe the change you want and review the Agent's proposed execution plan.

Apply or undo the edit, compare before and after, validate the target skeleton and export the motion.
Demonstration Evidence
The supplied product demonstration measures a foot-slide problem, applies an assisted cleanup pass and compares the result quantitatively.

This is one demonstration case from the supplied materials, not a guaranteed result. Performance depends on the source motion, skeleton, contacts and selected settings.
MotionEditor connects AI motion creation, quality analysis, user-controlled Agent execution and downstream animation tools.
Phone video, text description, reference motion or compatible imported animation.
Body, hand and face motion workflows plus foot-slide, jitter and penetration checks.
Describe the goal, review the plan, confirm execution and retain reversible control.
Send validated motion to DCCs, engines, character systems and supported robotics presets.
Use direct instructions such as “raise the right hand a little” or “reduce that change by half.” MotionEditor turns the request into a proposed sequence of operations so the instruction remains understandable and reviewable.

Run diagnostics before export to surface common problems such as foot sliding, jitter and penetration. The diagnostic layer helps focus attention on the areas most likely to require cleanup.

MotionEditor is designed around user confirmation: the Agent interprets the request, proposes a plan and executes after review. This keeps creative intent and operational control in the same workflow.

Evaluate the original and edited motion side by side. Before-and-after comparison and reversible edits make it easier to test alternatives without losing the source performance.

Choose the output that matches the destination rig and validate skeleton mapping, frame rate, axis orientation, scale and rest pose before final production.

| Format or preset | Typical destination |
|---|---|
| FBX | Blender, Maya, 3ds Max, MotionBuilder, Unreal Engine and Unity |
| BVH | General skeletal motion transfer and research workflows |
| BIP | 3ds Max Biped-compatible animation workflows |
| VMD | MikuMikuDance and compatible character pipelines |
| C4D / presets | Cinema 4D and supported platform-specific workflows |
| Robot presets | Compatible robotics experiments, including documented Unitree-oriented presets |
QuickMagic documents FBX, BVH, BIP, C4D, VMD and platform-specific presets. Exact availability varies by current plan, workflow and product version.
Use MotionEditor for high-level motion creation and cleanup, then use a DCC or engine for rigging, scene work, detailed polish, rendering and integration.
| Workflow task | Traditional DCC-first approach | MotionEditor-assisted approach |
|---|---|---|
| Motion input | Manual keyframing or dedicated mocap setup | Video capture, text generation or compatible imported motion |
| Edit intent | Find controls, curves and keyframes | Describe the desired pose or timing change |
| Quality cleanup | Inspect and repair issues individually | Run diagnostics, review suggestions and apply assisted fixes |
| Change control | Compare versions manually | Review a plan, compare before and after, then undo or refine |
| Final production | Rig, polish, light, render and integrate | Export to the same DCC or engine for final production work |
This is a qualitative workflow comparison based on the supplied product briefing. Actual time savings depend on motion complexity, team skill and production requirements.
The same editable motion workflow can support rapid prototyping, character production, virtual performance and embodied-AI experiments.
Prototype movement quickly, clean captured actions and export animation to real-time engines.
Turn performances into editable character motion and refine expressive poses before publishing.
Accelerate previs and repetitive cleanup while keeping final creative control in the production pipeline.
Explore human-motion references and supported robot-oriented presets with careful validation and safety review.

MotionEditor is QuickMagic's AI-assisted workspace for diagnosing, refining, comparing and exporting captured or generated 3D character motion.
Yes. It is designed to refine editable 3D motion created from video capture, text generation or compatible imported animation files.
Yes. Describe a pose or timing change in plain language, review the proposed execution plan and then apply the edit.
The supplied materials demonstrate diagnostics for foot sliding, jitter and character or environment penetration. Available checks may change by product version.
Fix All applies an AI-assisted cleanup pass to diagnosed issues. Always compare the result and validate important contacts before export.
Yes. The workflow translates your intent into an execution plan that can be reviewed before it changes the motion.
The supplied workflow presents edits as reviewable and reversible, allowing creators to compare results and undo unwanted changes.
It places the original and edited motion side by side so you can judge pose, timing, contacts and cleanup changes before export.
QuickMagic documents formats and presets including FBX, BVH, BIP, C4D and VMD. Exact availability depends on the current plan, workflow and product version.
Typical destinations include Blender, Maya, 3ds Max, MotionBuilder, Cascadeur, Unreal Engine, Unity, iClone, Character Creator, MMD and compatible robotics pipelines.
No. MotionEditor accelerates motion creation and cleanup, while a DCC or game engine remains useful for rigging, scene work, final polish, rendering and integration.
Use a clear full-body view, even lighting, minimal occlusion, limited motion blur and a camera angle that keeps important body parts visible.
Create motion, refine it in MotionEditor, retarget it to the character and export it to the final production environment.
Capture
Extract editable character motion from an ordinary video.
Learn More →Retarget
Transfer animation between different character skeletons.
Learn More →Export
Choose the correct file and preset for the destination pipeline.
Learn More →Groups
Create separate 3D motion tracks for several performers.
Learn More →Characters
Build an end-to-end AI-assisted character animation workflow.
Learn More →