Multi-Character Motion Tracking

Track several performers from one video and turn them into identity-separated skeletal motion for multiple 3D characters. Preserve interaction timing, assign each track to the correct rig, and refine the complete scene in your animation pipeline.

Track Multiple Characters →

What Is Multi-Character Motion Tracking?

Multi-character motion tracking follows several performers through the same video and maintains a distinct skeletal-animation identity for each one. The separated tracks can then drive different game characters, digital humans, avatars or other compatible humanoid rigs.

Unlike a single-character solve, this workflow must preserve who performed each action, shared timing and approximate spatial formation. Exact interaction contacts, character spacing and target-rig differences should be validated after retargeting.

Input
One video containing several performers
Tracking
Independent identity and skeleton per performer
Targets
Multiple compatible 3D character rigs
Formation
Approximately 70%–85% position preservation
Finish
Retarget, stage, clean contacts and bake

How to Track Motion for Multiple Characters

Separate the performers first, then map every source track to the correct production character and rebuild the interaction in 3D.

Step 1Recording a multi-character performance in one video

Record the Interaction

Film the actors together so timing, reactions and scene blocking are captured in one reference take. Keep every full body visible.

Step 2Each performer detected as a separate motion identity

Separate Character Tracks

Confirm each performer box, assign the shared output preset and generate one independent skeletal track per selected identity.

Step 3Independent motions retargeted to multiple 3D characters

Retarget and Rebuild

Map each source animation to its intended character, restore formation, correct contacts and bake the synchronized scene.

How Many Character Tracks Can You Generate?

Each selected performer becomes one source track for a character. The official September 18, 2026 guide lists these maximum capture counts.

PlanMaximum source tracks per capture
Free1 character track
Basic2 character tracks
Pro3 character tracks
Max4 character tracks
Studio6 character tracks

Plan names, limits and availability can change. Check the current QuickMagic account and pricing interface before committing a production workflow.

From Performer Identities to Character Tracks

Each detected actor becomes a separate source skeleton that can drive one intended character without mixing the performances.

Multiple performers identified separately in one source video
Performer IdentitiesEvery actor receives an individual selection box
Separate animation tracks prepared for multiple characters
Character Motion TracksEach selected identity produces an editable animation

Build Synchronized Multi-Character Animation

Keep Performer Identities Separate

QuickMagic detects each visible actor independently so dialogue reactions, dance partners, opponents and teammates remain separate source tracks throughout processing.

Separate performer identities for multi-character tracking

Preserve Shared Timing

Because every performance comes from the same video take, the independent tracks share the same action timing—useful for dialogue blocking, duets, fights and coordinated group scenes.

Synchronized animation tracks for multiple characters

Retarget Each Track to Its Character

Export a compatible shared skeleton format, then map Animation 1, 2 and later tracks to the correct hero, NPC, avatar, digital human or other target rig.

Independent source motions retargeted to multiple 3D characters

Rebuild Contacts and Formation

QuickMagic reports roughly 70%–85% formation preservation. Adjust exact spacing, root paths, hand contacts, collisions and eye lines in your DCC before final delivery.

Multi-character formation and contact refinement

Multi-Character Tracking Workflow

Official QuickMagic visuals show performer detection, shared-preset assignment and separate animation tracks ready for character retargeting.

Read the two-character capture guide →

Multi-Character Motion Tracking FAQ

What is multi-character motion tracking?

It separates several performers in one video into independent skeletal-motion identities that can be assigned and retargeted to different 3D characters.

Is multi-character tracking the same as multi-person mocap?

Multi-person mocap describes capturing several actors. Multi-character tracking emphasizes maintaining each actor's identity through export, retargeting and final character animation.

Does each character receive a separate animation?

Yes. Each selected performer produces an independent result such as Animation 1, Animation 2 or Animation 3.

Can each character use a different skeleton preset in one task?

No. QuickMagic's guide states that one output format is used per task. Generate another task or convert the results when different target presets are required.

How do I keep the correct motion on the correct character?

Verify performer boxes before processing, preserve clear track naming after export and map each source skeleton to its intended production rig.

Are the character tracks synchronized?

They originate from the same source video and therefore share the captured take's timing. Preserve the common timeline when importing and retargeting.

How accurately is character formation preserved?

QuickMagic reports roughly 70%–85% formation preservation. Refine exact spacing, root paths, eye lines and physical contacts in the destination DCC.

What footage produces better identity tracking?

Keep every full body visible, use even lighting and clear contrast, reduce motion blur and avoid long periods where performers completely block one another.

Can I edit each character track separately?

Yes. Export tracks independently or use Motion Editor to insert or delete frames, replace actions and smooth transitions before final retargeting.

Which scenes benefit from multi-character tracking?

Dialogue blocking, dance duets, fight choreography, chase scenes, team sports, group cinematics, multi-character previs and digital-human interactions.

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